A downloadable game for Windows

A Disc-filled Game where you take control of DISC in order to beat the inferior EVIL behind the Discs.

This game was made for the Disc Room Game Jam.


Take control over DISC and help him in his mission to catch EVIL and survive your way through a room filled with Discs designed by EVIL specifically to kill you so as to get just a little closer to finally catching and beating him. Get DISC to prove that EVIL is inferior! But don't let your emotions take the control, as this mission has got a bit more personal between DISC and EVIL, just because DISC is not over (with) EVIL yet...


Credits

All Sound Effects were provided by the Jam.



Controls

  • →←↑↓ / WASD - Navigate Menus and Move DISC.
  • Z - Choose Menu Options.
  • Escape - To Choose some Menu Options.
StatusPrototype
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorAI-0
GenreAction
Made withAseprite, GameMaker
Tags2D, Boss battle, Bullet Hell, Difficult, Fast-Paced, Pixel Art, Short, Singleplayer, Sprites, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
DISC-OVER EVIL.zip 3 MB

Comments

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Short and sweet. I liked the variety of challenges, although I felt some of the faster more chaotic sections were a bit too hard to keep track of. Good thing you included extra lives. Mr. Disc didn't look much like a disc to me...

Thanks a lot for playing.

It was intended to have difficult challenges in the game, so as to not beat it in one of the first tries, but I can agree with you that maybe I made them too difficult.

And regarding DISC's appearance, you could say that he is a Disc when talking about his personality, and apart from that, my idea was just to name him DISC (which is an acronym, like EVIL, which is also one), not to give him a literal Disc body (Although that could be fun to explore).

I was joking about DISC's name. It didn't bother me at all.

It was not too difficult. I really like the level of difficulty, actually. Some of the faster discs or weird pattern ones were just too hard to keep track of. It felt like I couldn't do much to avoid them. If I was really good with dodging the other discs I could still make it through though, so it didn't mess with the difficulty too much. They just weren't as fun to avoid as other discs.

(1 edit)

Maybe some sort of hint to what the speed of each Disc is going to be, in addition to hinting at the direction and timing of those "weird" ones you mentioned (I say weird in quotes because I know how they actually work) could help quite a bit.